Home > Software Development Life Cycle > Software Development Life Cycles (Part 4)

Software Development Life Cycles (Part 4)

Prototype Model

In scenario where there is an absence of detailed information regarding the input to the system, the processing needs and the output requirements, the prototyping model may be employed. This model allows the client to interact and experiment with a working representation of the product. The developmental process only continues once the client is satisfied with the functioning of the prototype. At that stage the developer determines the specifications of the client’s real needs. 

 

 

 

 

 

 

 

Advantages

 

  1. The software designer and implementer can obtain feedback from the users early in the project
  2. The client and the contractor can compare if the software made matches the software specification, according to which the software program is built.
  3. It also allows the software engineer some insight into the accuracy of initial project estimates and whether the deadlines and milestones proposed can be successfully met.

 

Disadvantages

 

  1. Often clients expect that a few minor changes to the prototype will more than suffice their needs. They fail to realise that no consideration was given to the overall quality of the software in the rush to develop the prototype.
  2. The developers may lose focus on the real purpose of the prototype and compromise the quality of the product. For example, they may employ some of the inefficient algorithms or inappropriate programming languages used in developing the prototype. This mainly due to laziness and an over reliance on familiarity with seemingly easier methods.
  3.  A prototype will hardly be acceptable in court in the event that the client does not agree that the developer has discharged his/her obligations. For this reason using the prototype as the software specification is normally reserved for software development within an organisation.

 

When to use such model?

 

  1. Prototyping is very effective in the analysis and design of on-line systems.
  2. Systems with little user interaction, such as batch processing or systems that mostly do calculations, benefit little from prototyping. Sometimes, the coding needed to perform the system functions may be too intensive and the potential gains that prototyping could provide are too small.
  3. Prototyping is especially good for designing good human-computer interfaces. “One of the most productive uses of rapid prototyping to date has been as a tool for iterative user requirements engineering and human-computer interface design.”

 

   

 

 

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  1. Phillip
    February 17, 2010 at 3:54 am

    May I know who is the author of the prototype model?

  2. love grace
    May 19, 2011 at 9:54 am

    Good Day,

    Excuse me sir. Can we follow your prototype model? if yes, can we ask for the author’s name. Thank you very much..

  3. Alyn Cheong
    October 21, 2011 at 12:43 pm

    Do anyone know the name of author? 🙂

  1. May 12, 2008 at 8:20 pm

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